View Poll Results: Feelings on the Nov. 10th Update for Guild Wars
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I don't like this update at all, and am not willing to compromise.
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549 |
33.97% |
I don't like this update, but am willing to accept it with some adjustment.
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279 |
17.26% |
I think the idea behind the patch is good, but was implemented poorly.
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390 |
24.13% |
This update is great, I like it the way it is.
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296 |
18.32% |
I don't feel one way or another.
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102 |
6.31% |
Nov 12, 2005, 05:38 AM // 05:38
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#121
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Forge Runner
Join Date: May 2005
Location: The Infinite Representation Of Pie And Its Many Brilliances
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C'mon Savio, can't we see just a little moderator magic? Please? I enjoy seeing you work!
So that this isn't considered spam, my feelings on the new patches?
I think they had good intentions, and the idea driving the update was a good one. They definately screwed up in their implementation though, as is evident by the sheer number of people complaining on a 30 second basis. (Literally, some of them are getting the "Only allowed to post once every 30 seconds" error, I'll bet.)
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Nov 12, 2005, 05:40 AM // 05:40
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#122
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Krytan Explorer
Join Date: May 2005
Location: Louisiana
Profession: E/Mo
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Quote:
Originally Posted by PieXags
C'mon Savio, can't we see just a little moderator magic? Please? I enjoy seeing you work!
So that this isn't considered spam, my feelings on the new patches?
I think they had good intentions, and the idea driving the update was a good one. They definately screwed up in their implementation though, as is evident by the sheer number of people complaining on a 30 second basis. (Literally, some of them are getting the "Only allowed to post once every 30 seconds" error, I'll bet.)
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That I can agree with. The whole implementation deal. Of course thats always the trick with patches. Getting it right the first time so that no one has a reason to make a petition. However after Working with a Linux project I find it dosn't happen very often. People always get their feathers ruffled.
Darn 3rd edit I can't seem to spell worth a crap.
Last edited by aeroclown; Nov 12, 2005 at 05:45 AM // 05:45..
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Nov 12, 2005, 05:42 AM // 05:42
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#123
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Wilds Pathfinder
Join Date: Oct 2005
Location: pit of brimstone
Guild: Squad Six Six Six [ssss]
Profession: A/Me
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I must say, even after the fix just a bit ago, its still horrible. My first character, favorite character, my main character is an elementalist/mesmer and it has become worthless in fire magic... the MAGIC I LOVE TO PLAY WITH...
And I have to share it here or else it will bug me all night: I have been yelling horse-shyt, bullshyt, and omfg in my guild chat for the past 2 hours.
I kinda find humor in seeing 216 hours out of my 791 total hours played go to waste on my ele, but then again, I don't.
Worst update I have ever seen, and I have been cheering ArenaNET for everything prior to this.
Edit: The Dark Bond fix was way over due btw.
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Nov 12, 2005, 05:47 AM // 05:47
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#124
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Quote:
Originally Posted by jamaju
I've read through all these posts... and I have something to say that nobody seems to have picked up on...
The Economy.
The last "Ballbuster" patch was designed to improve the economy, yeah? And make weapons a bit cheaper, etc, etc.
This patch may well have completely destroyed that.
I speak from a farmers point of veiw... IE: Prohpets Path Griffon Farming.
This type of farming produces a HUGE input of gold weapons.
Effectively, they've killed "superfarming" IE; 30 or 40 at a time. This will make MANY famers, like myself, simply stop farming.
Suddenly, the HUGE influx of gold weapons has decreased to a trickle.
Now, what will happen to the economy?
2 guesses... and the second guess doesn't count.
We're gonna be back up to 150k for a clean 15^50 sword.
Thanks Anet. You've just made me a Rich, Rich player.
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Or people can realize what that weapon crafter in Droknars does. Ya know, the one that can forge you a 15^50 sword, req 9, completely clean to boot. The only reason you NEED gold is to not feel cheap, and in all reality that is pretty sad. There are also collectors who can give you items that are just as good as those perfect items that cost you hundreds of thousands of gold.
Obviously being good at the game isn't enough for people, they need to feel pretty and unique with their one of a kind weapon that everyone has. There are max weapons with excellent inherent mods which you will rarely find that you can simply craft and yet constantly people complain that they can't afford anything good.
I stopped needing gold two months after the got the game, tops. That was when I started farming. The only reason I needed it was so I could look cool in my eyes. I didn't need to get a superior absorption or vigor since I am mainly a PvE player and really having the best of everything is only really needed in the top tiers of PvP competition. I'm a completionist (sp?); got every skill on my warrior, and am in the midst of completely the rest of the bonuses that I missed out on. I don't need to because all I get is EXP, and I naturally don't need anymore skill points. Yet I still do it, like those who need gold even though they really don't. Open your eyes people, maybe if you didn't get a run to every place (how ironic that they've made it so easy to do now...) you would've fun some decent stuff along the way to sell.
Question to all, do your guilds not help you out in the least? I would think any decent leader would provide his/her members the funds to sustain themselves. And really, if your guild isn't helping you play to the best of your ability (and apparently everyone needs gold to achieve this) then why are you in that guild? To have fun? Well, you're hardly having fun if you're poor all the time and all you can do is gripe about how little you have instead of trying to reverse the situation.
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Nov 12, 2005, 05:59 AM // 05:59
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#125
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Banned
Join Date: Nov 2005
Profession: E/Me
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Sat here before and ranted. Decided I've already said my peace. Replaced with a plea after noticing the perfect explanation by internetguy.
GW, please reset AI.
I'll explain quoting someone elses post because I just cannot word it any better.
"Originally Posted by internetguy
There is a major difference between PVP and PVE, in PVP: two high intelligent groups against each other with the same amount of members, in PVE, one high intelligent group (Human players) against low intelligent (AI) computer controlled, but in high quantity monsters. All of these kind of combinations create something call balance or fairness. The newest patch totally destroyed this concept."
If it really is a temp fix for people farming to sell for physical cash, please hurry.
If it's not, and you don't end up putting things back, you've lost a customer, who absolutely loved the game before.
Last edited by Aeon_Xin; Nov 12, 2005 at 06:51 AM // 06:51..
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Nov 12, 2005, 06:03 AM // 06:03
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#126
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Ascalonian Squire
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To the Devs...
I voted for complete reversal...not that I expect it. Anet is much like the government in the respect that they will never, ever admit that they made a huge mistake.
If the intention was to improve the game, then IMPROVE it. ADD new content, skills, something. Don't just nerf a whole class and line of kills and call it good. Removing - or rendering obsolite - already existing content is NOT an improvement.
Here's a thought...try implementing some of the actual improvements that have been hinted at for months but never came to pass. Things like guild storage, auction house, and such come to mind...not to mention finally completeing the 15K armor line.
Above all...just once, please stop and THINK about what your doing. Actually forming some sort of long term plan might be a much better idea than the random, senseless updates and knee-jerk reactions to percieved problems.
Just once, please try to do something right. Almost had something good going with the Halloween goodies, but then you turn around and release this ill-planned, misbegotten excuse for a patch and *poof*...the game goes to hell for a huge segment of players.
But then, you've already gotten our money...must not have been to serious about trying to build a huge player base to buy those expansions, eh? Just take the money, screw the game and run.
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Nov 12, 2005, 06:07 AM // 06:07
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#127
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Krytan Explorer
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I just tested EoE and a few fire spells against some charr and aviraca.
Its really calmed down. EoE doesnt trigger a outbrake anymore.
There seems to be a delay in thier reaction time for moving out of AoEs.
And they dont seem to move out of AoEs that are one hit (probably do to the reduced reaction timing)
Control henchmen is still sort of hard. Because they will run after mobs overextending themselves. The monk henches (which get targeted pretty quick) seem to run back alot when attacked. More so if I try to stay with them. Maybe they did this before, but Im just noticing it.
So...I think its time bust out the snares in PvE. Keep the monks safe (seeings how mobs like to run now towards them more and hench monks like to run away too) and keep the baddies in AoEs if you plan on using them.
Snares is one way. But the little testing I did I think I learned how to treat the new AI. Its not so bad. In the end, it doesnt make anything harder except builds that relay on heavy and consistant AoE damage. And it only makes that option harder not impossable.
I think it was a good update but poorly implemented. But its getting better. And I like it. Just, keep working at it until its perfecto. Well love you for it.
Last edited by Goonter; Nov 12, 2005 at 06:15 AM // 06:15..
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Nov 12, 2005, 06:10 AM // 06:10
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#128
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Krytan Explorer
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Quote:
Above all...just once, please stop and THINK about what your doing. Actually forming some sort of long term plan might be a much better idea than the random, senseless updates and knee-jerk reactions to percieved problems.
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You assume way too much. You think that game development is really that quick? That making an update only takes fifteen minutes? That the planning stages don't exist?
And if ArenaNet all of a sudden revoked the update, THAT would be a prime example of a knee-jerk reaction. Especially considering that forums are always much more full of negative reactions than positive.
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Nov 12, 2005, 06:12 AM // 06:12
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#129
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Jungle Guide
Join Date: May 2005
Location: New Jersey
Guild: Idiot Savants
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Fix the henchmen and enemy A.I., and watch hilarity ensue. Priceless.
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Nov 12, 2005, 06:19 AM // 06:19
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#130
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Lion's Arch Merchant
Join Date: Jul 2005
Location: In the middle of WWIII
Guild: Airreon Grievers[AG]
Profession: R/Mo
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i voted for its poor implemention..but now its fixed lol
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Nov 12, 2005, 06:28 AM // 06:28
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#131
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Wilds Pathfinder
Join Date: Oct 2005
Location: pit of brimstone
Guild: Squad Six Six Six [ssss]
Profession: A/Me
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Quote:
Originally Posted by Aeon_Xin
After playing for an hour with the new patch, well, it still stinks.
How is any elementalist supposed to combat hoards of like 15+ hard hitting creatures? I've got like 13 or so in fire and they take about 13-20 per hit(good resistances or something, south of ToA minotaurs and trolls), get hit once or twice, and then spread out and throw rocks at you from a distance.
AI also makes animals jump from target to target, you have a real hard time following one, or fighting a fresh one every few strikes.
They should make it so that the Monster attacks the closest thing to it also, not run through the entire group of Henchies just to all gang up on the player, while the PC AI just stands there.
No crap, they stood there, let me die, and ressed me on the spot, to die again, THEN they fought the monsters, because the monsters finally agrod on them.
They Henchies will only defend themselves if the player doesn't get the chance to click or use spacebar.
I autotarget closest with C all the time, because when you click on them you can miss and go running off into the sunset, or even if you don't, lag will make you sometimes anyways.
Problems like that, and my AOE is still useless. I thought I died alot before the patch, wow.
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lol yah, like someone said on (the page this will be on) henchies run around like freaking chickens when they are attacked now, and my god they all get fking recked so hard, then I die, then guess what we all die. Res, go back,
get raped again, obtain 60% penalty and give up. Too much frustration, too much bullshit.
Revert AI back. This was a failure update. (aside from the dark bond which took how many months exactly to be fixed? someone care to answer?)
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Nov 12, 2005, 06:30 AM // 06:30
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#132
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Ascalonian Squire
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Quote:
Originally Posted by Loch
You assume way too much. You think that game development is really that quick? That making an update only takes fifteen minutes? That the planning stages don't exist?
And if ArenaNet all of a sudden revoked the update, THAT would be a prime example of a knee-jerk reaction. Especially considering that forums are always much more full of negative reactions than positive.
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I have never said that game development is quick. As for making updates..no, I don't think it only takes 15 minutes. I do, however, know that it's much easier to make a poorly planned, poorly executed, and just plan BAD patch than it is to make a well thought out, properly implemented one.
Gaile stated in the other thread that this patch was well tested. By who, lab monkeys? Who could possibly believe that this drastic reversal in extremes of NPC stupidity constituted an actual improvement in the gameplay experience?
As for knee-jerk reactions, implementing the patch in question was obviously a knee-jerk reaction to some percieved problem. I have yet to see any clarification as to precisely what it was they were trying to acomplish here. If a knee-jerk reaction created such problems for so many ppl., then yes, a similar knee-jerk reaction may be the only way to fix it.
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Nov 12, 2005, 06:32 AM // 06:32
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#133
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I dunt even get "Retired"
Join Date: Aug 2005
Guild: Fifteen Over Fifty [Rare]
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Uh, Trinity, did you even PLAY the new patch? It's freakin awesome. Go play it for a few hours, then come back.
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Nov 12, 2005, 06:42 AM // 06:42
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#134
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Jungle Guide
Join Date: Sep 2005
Profession: Mo/
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well unfortunately last update (nov 11) left HUGE amoung of bugs from nov 10th update unfixed. such as:
1. buggy skills - f/ex my fire att and earth att work about 3 out of 4 castt now - smtimes i'm getting my engry back smtimes - no. and if i'll waste my elite skill choice on elem att - is it going to be the same? have to test it tho but prolly now whole ele's energy management was nerfed...
(i'm playing monk, ele, necro and mesmer, so enrgy management is REALLY important to me)
2. aggro area - smtimes mobs can see and attack players staying really FAR from them - f/ex farmed with prot.ele, i wasnt able to see her on my radar (lost enchants soon after that) but mobs ignored me and runned to her...
3. not getting experience bug. unfortunately now non-smiting monks are getting no exp if they're staying way back behind party, just holding enchants and running in to heal from time to time. also i've noticed that now monks are getting 1/3 of usual amount of drops. havent tested it in FOW with my monk yet, but its true for desert and mountains (warcamp area, not N shiverpeaks, dont play there anymore). also i wasnt getting any exp with my ele if i stayed back after dropping all AOE spells - it'll be hard to get rid of DP now, and i think its completely unfair.
4. glitches in mobs att points - smtimes lvl 20 hydra does usual damage but smtimes it does 3-4 times bigger damage out of sudden. same with wardens in SF. i think elem skills were nerfed during update and now received/inflicted elem damage is way to unpredictable. if gw is skill-oriented game why nerf skills so i cant plan my builds and my tactics? it just makes no sence at all.
5. i'm not sure why but faster skill recharge bonuses werent working today (used earth green rod and offhand and collector's fire weapon and offhand). not sure about monk tho - she got rod with +8% chances to faster recharge, not 20% so i mb i missed it... but i think monk's bonus wasnt working too.
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Nov 12, 2005, 06:56 AM // 06:56
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#135
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Lion's Arch Merchant
Join Date: Jul 2005
Location: Millington, TN
Guild: Seele Erntemaschine {Nein}
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I also believe that the idea of the update is great, make the ai act more like human characters, but i do believe it was poorly implemented. i mean come on, now we don't even have to worry about stupid players agroing, but now the ai agros, worse then any human ever could. It kind of like ANet just made the code and through it in the game. If they could make the ai run from aoe, but not run like headless chickens, that would be cool.
thnx for the poll ind!!!
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Nov 12, 2005, 07:02 AM // 07:02
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#136
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Ascalonian Squire
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Quote:
Originally Posted by unienaule
Uh, Trinity, did you even PLAY the new patch? It's freakin awesome. Go play it for a few hours, then come back.
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Yes, I've played it with todays patch, and yes, it is marginally better than it was yesterday, but I would still have preferred that none of this mess had ever happened. I was happy with the gameplay the way it was and personally saw no need to mess with it, at least until the expansion...that would have been a much better time and circumstance to implement any major changes. I would much have preffered that they finally implement some of the improvements they have been hinting at for sooo long. Just my opinon, but I paid my money and am intitled to it, just as everyone else.
Regardless of the final outcome of all this, I don't think theres much doubt that the whole situation could have been handled much better.
I'm not the hothead type and I don't generally post my views on such things as this - my first post in this topic was my first post ever on these boards - but this whole experience has really ruined my faith in this game and its development.
Regardless of what class you play, you have to admit that it would truely suck to log on one day and find that the toon you had been playing for 6 months, earned huge XP on and spent major plat on, had been nerfed to the point of near uselessness without explantation or justification.
Anyway, I'm done with this. Didn't intend to ruffle any feathers. Just posting my opinion on the matter..same as everyone else.
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Nov 12, 2005, 07:05 AM // 07:05
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#137
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Quote:
Originally Posted by Aeon_Xin
Edit, reply to
Racthoh
Rocinante
I've paid a runner to get me as far as ToA above. I'm not an instant gratification type of guy, but that seared ascalon gets old real quick. Around ToA it was a superb chalenge, and enough creatures with varient enough powers to entertain my lvl 13(just made that while testing new patch) for hours on end.
Getting between major areas is a little tedius and time consuming to boot, so please don't rag on people that decide to use runners, not all of them anyway.
But I do argue that you are not playing the game to it's fullest if you're not even going to try to get the best possible equipment for your charaters in the RP half of the game.
IF you're highly into customization, that is a good money eater right there, dyes, or deciding you like the design of this armor better, or the way armor looks when i run is highly annoying(that's why I refuse to play a fighter male or female, the armor is annoying in the beginning)
Is it wrong to want to max out the game to get every little value out of it that you can? Well, if you use EBAY to do so, then yes, it's wrong, but if you earn it?
In my opinion, it is extremely rude to rag on someone just for how they play the game as long as they play the game within it's limits and regulations.
"Question to all, do your guilds not help you out in the least? I would think any decent leader would provide his/her members the funds to sustain themselves. And really, if your guild isn't helping you play to the best of your ability (and apparently everyone needs gold to achieve this) then why are you in that guild? To have fun? Well, you're hardly having fun if you're poor all the time and all you can do is gripe about how little you have instead of trying to reverse the situation."
Unless your guild leader is totally self sacrificial he's not going to buy you everything you need on the way to lvl 20 w/ everything unlocked. A truely strong player never even asks for help, or will except charity, unless he misclicked when deleting items or something of that nature.
"provide his/her members the funds to sustain themselves"
If one can't do that all by themselves, no respectable guild is going to really want them, and it will end up showing after a while.
Also, he is right, when supply goes down, and demand doesn't match, prices skyrocket, and who does that leave in the dirt? The little man, who's not advanced enough to farm or to even reach an area that's farmable for something other than 5-6 damage weapons.
But, farming on the whole, is ruining the game. Ebay and real physical cash are buying ingame items for lvl ones and whatnot. There are pay sites that will powerlevel your characters also, and provide package deals that will also unlock PVP things for you.
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Well the sad part is that I must rag about the runners, and as I posted in the other thread about the update they're ruining my gameplay experience. Being forced to team up in areas with players who don't give a damn about the fight and stop to pick up everything that drops for them out of greed. Everyone seems to have the mentality that they can throw some gold at whatever obstacle they have to overcome and get away with it. Yes, and it's good and fun for them, and but it's that exact egotism that is generating a lot of bad players. They can't do anything for themselves, nor can they compete on the same levels as everyone else and all they want to do is whine and complain. So then I, and many others, have to play with these people that can't understand the basic fundamentals of combat. Overall, someone who is trying to play the game in his view as being the correct method, is being hampered by someone who doesn't give a damn about anyone else as long as they achieve the desired result as quickly as possible.
As you said, the little man can't figure out how to farm. You also said that any respectable guild won't help members who are merely a leech unto the guild. Farming isn't for everybody, and the general consensus is that you have to be a warrior, ele, or monk to do so. Anything else would be too complex for these people to figure out would it not? So basically if they didn't create one of these three classes they are to be tossed aside and disregarded? How... almost coincidental that those three classes, the three that can farm with such ease, are the only ones finding their way into groups.
Prehaps is was rude of me to embark on your playing style, but farming was the way I liked to play. Now, the players who have hampered my style of play were not affected, but my way of life has been? Where is the reasoning? Apparently, farming is not the way this game was meant to be played, but running is perfectly fine? Then why all the content Anet, for what reason if not merely a detour that a couple of bucks on Ebay will bypass?
Since players can no longer farm as efficiently, they will resort Ebay for their gold. Gold which is now far easier to achieve through a running business, which is then put back on Ebay. It's a vicious cycle that I hope Anet realizes they are promoting by disallowing farming to some extent.
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Nov 12, 2005, 07:14 AM // 07:14
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#138
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Frost Gate Guardian
Join Date: Nov 2005
Location: Connecticut, USA
Guild: JAPS
Profession: E/Me
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I agree to what Darkest Dawn says...add a delay or some sort of compensation...at least so that nukers can still go about their business or return it to the original...whats the point of nuking and high damage if you cant use it?
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Nov 12, 2005, 07:25 AM // 07:25
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#139
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Ascalonian Squire
Join Date: Oct 2005
Location: macon,georgia
Guild: [bCoZ]
Profession: W/Mo
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Quote:
Originally Posted by Priest_Ezekiel
but why fix what isn't broken? change it back
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what priest said
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Nov 12, 2005, 07:25 AM // 07:25
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#140
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Ancient Windbreaker
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Quote:
Originally Posted by Crotalus
Also do you realize that the end game is PvP? The PvE aspect is only getting you ready for PvP.
These skills were broken for a while. I am glad Anet did something about it. Now my Earth Ele is viable in PvE.
I never said it was perfect but it is a step in the right direction.
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How you be so arrogant as to make a statement like that? GW is about PvP AND PvE. If I want to continue PvE and never play PvP that is my business and it is why I bought the game!
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